Term->offset_x for p_ptr->wx Term->offset_y for p_ptr->wy
This matches the
2004-05-31 17:26 rr9 * src/: cave.c, cmd3.c, defines.h, dungeon.c, files.c, generate.c, l-player.pkg, spells2.c, types.h, wizard2.c, xtra2.c: Replaced the 'wx' and 'wy' main term viewport coordinates with window specific offsets.
A simple diff of
src/cave.c between versions 3.0.5 and 3.0.6 shows this change in the mainline sources.
UPDATE: Some tips on installing APWBorg under Linux in the form of command history:
$ unzip 305Borg.zip $ cd 305Borg $ rm MAIN-WIN.C $ for x in * > do mv $x $(echo $x | tr '[:upper:]' '[:lower:]') > done $ dos2unix * $ ANGBAND=... # where ever you unpacked angband-3.0.6.tar.gz $ cp borg*.[ch] $ANGBAND/src $ cp borg.txt $ANGBAND/lib/user
You still need to fix up the make process to compile and link the borg sources into
angband. Copy the sample
chmod +rx autogen.sh. Add the nine
borg?.c files to the list of sources in
borg.txt to the list of sources in
$ cd $ANGBAND $ ./autogen.sh $ ./configure --prefix=$ANGBAND $ make install
UPDATE: I dropped Dr. White a line and got a reply. Looks like my patch will make it into the next version of his borg. Yah for open source!